Stormcasts vs Squigs!
For my first battle of Age of Sigmar 2.0 a friend and I decided we would do a short 5 turn scenario called ‘In Sigmar’s Name’ from the Stormcast Eternal Battletome. The goal was for me to get my forces past his and off the end of the gameboard within 5 turns. His goal was to stop me.
For our forces we choose 780pts each:
My army consisted of all Squigs (this was before the new Battleforce requiring Herders to be included):
- 2 x 10 Cave Squigs
- 2 x 5 Cave Squigs
- 1 x Warboss on Giant Cave Squig
- 1 x Colossal Squig
- Allegiance ability: Stoneklaws Stompas
My friend Sam’s force of Stormcast Eternals consisted of:
- 2 x 5 Sequitors
- 1 x Steelhart Champions
- 1 x Lord Exorcist
- 3 x 3 Castigators in reserve
- Allegiance ability: Flying in
For my allegiance ability, I had to roll 2 D66 dice and then choose one of them. This told me what I would get. I rolled a 64 which allowed me to choose ‘reinforcements’, meaning that I could replace a dead unit later in the battle (seemed logical as I expected lots if my Squigs to die).
I tried to lay out my forces so I could run up the sides as well as the middle with the plan to just get off the board at the other end. The Colossal Squig was to draw the damage while everything else just dodged the Stormcast. Things were not to pan out this way. The Squigs got to go first and pushed forwards in the hope to spread out wide enough that the Stormcasts couldn’t catch them all.
They progressed up the flanks as well as the centre. Unfortunately, a poor roll meant the Colossal couldn’t move very far and left him out of range for shooting. No one else was close enough to attack so the turn went over to the Stormcasts.
The Stormcast Eternals all pushed forward to meet the oncoming threat of Squigs. I expected them to hold the line but instead, they moved and closed off most of my escape routes. With the Steelhart Champions closing ground with one of my smaller Squig units, it was obvious the left side of the field was a lost cause. As the forces moved forward to meet, the Lord Exorcist stood watching from the safety of the ruins. Watching and waiting, he planned his next move carefully.
Its safe to say that I shortly lost the left-hand side of the battlefield, but I kept fighting on. Sam used his ability to drop in reinforcements from the heavens behind my line. The realisation set in that I wasn’t going to win by getting off the map. My only chance was to kill everything. In response to it’s younger, smaller siblings being killed by the Steelhart Champions, the Colossal Squig moved in to destroy. He really is a beast when it comes to attacks. He quickly devoured all of the Champions and set eyes on his next foe.
The reinforcements had wiped out one of my larger Squig units which meant on my turn I could bring back a unit with my ability. Almost instantly in combat, they bit and chewed as best as they could, slowly taking down one Stormcast after the other.
The Colossal moved in on his next prey who seemingly never saw him coming.
The Lord Exorcist didn’t stand a chance and fell in one attack. This meant the Squigs had just one unit to devour to win, but it wasn’t looking good. They had the numbers, but the roll of the dice just wasn’t with them today. One Steelhart remained standing at the end of turn 5 meaning that by a turn of fate, the Stormcast Eternals won.
37 Squigs died in the battle (which without the reinforcements could have lead to a much swifter victory to the Stormcast Eternals). I managed to take out 23 Stormcast Eternals which I was happy about, but it’s a shame I couldn’t kill that one last person.
Overall as this was our first battle, things seemed to go smoothly. We had to reread some of the rules and turn order but it played nicely. We know we missed a couple of rules (or misinterpreted some) but we had a lot of fun and I’m already looking forward to the next battle. Since then the forces have increased and the Colossal has some equally as big friends.